![]() I just hope the dev gets a little more creative with the next one. Go do some harder stuff and level up nicely and that just makes even more stuff redundant. I outlevel stuff so fast that most of what I am doing gives 2xp, 1xp and some I think has given no xp at all but I still have to wade through herds of them to explore a zone. It's obvious but it's just getting really predictably boring. It's not like it's hard to beat things or figure out how to get around it by coming back later or focus on the spawners or whatever. The odds on actually finding an area with level appropriate enemies is slim. Anything higher is hard to hit and lower than you is cake but gives no xp. ![]() With accuracy being so critically linked to levels fighting stuff your own level is the only way to progress. If you are not strong enough to kill something in 2 rounds everyone comes in for a poke. Heaven forbid you let someone call for help. I dunno but it feels unimaginative to just throw endless enemies at you until you get a series of bad rolls that end you. I am only lvl 14(ish) but have taken out some level 20 enemies in normal fights only to get overwhelmed by 20 level 4 trash that chain stun. Even 5 or 6 stealth that I have makes no difference. I am a fair way through it but this way it just endlessly chains trash at you is just getting old. It just strikes me as a very unimaginative way of increasing difficulty. Fast as I kill the 3 on me I move for a second and 3 more are on me. There are many areas where I only get 2 or 4xp per kill and just passing through there is enemies coming every 2 seconds. Nothing much you can do against all that unless you are overlevelled for it. Far side of one area and nowhere near the entry it ambushes you with masses of enemies if you make certain choices.
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