Please re-examine the PURPOSE and EFFECT of submarines on the gameplay dynamic, because right now they do not contribute to the flow or excitement of the game. Submarine gameplay in general seems hollow and does not enhance the overall game experience. Hilarious but no.ĭepth charges damage surfaced SUBS. What is the point of the G key? It's very frustrating to not be able to see underwater terrain while driving or aiming why do I have to push a key or look at the minimap to tell whether there's an island between me and my target? That kind of thing should be immediately obvious.ĭepth charges damage surface ships. Aiming the ping really sucks with the lack of depth perception underwater. Since the targeting zones on ships are much smaller, the game should allow target lock and tracking again. The subs don't even move fast enough underwater to ram each other, they just touch and lose a handful of HP at a time. It's inconsistent, the torpedoes don't seem to work, and takes forever. Something has to be done about this delay-of-game. Every game I've played has gone long because a submarine somewhere on the map stayed alive.
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